Simpsons the Barts Nightmare Super Nintendo Box Art Launchbox

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Virtual Bart is a Simpsons game by Acclaim released for the Super Nintendo and Sega Genesis in 1994. The game is a successor of sorts to Bart'south Nightmare.

The game's story begins when during the Springfield's Simple Schoolhouse science off-white, Bart wanders into a virtual reality simulator from ane of his classmates. There, Bart experiences several virtual levels he must complete to escape the machine:

  • Dino Bart: Bart is a dinosaur in a primeval Springfield, he must fight for survival against other dinosaurs and primitive versions of other Springfield citizens.
  • Baby Bart: Bart relives his days equally a infant, where he escapes his crib and swings over all the neighborhood.
  • Class Motion-picture show: Bart becomes determined to ruin the class picture by throwing tomatoes and eggs at his classmates from a hiding identify.
  • Mt. Splashmore: Bart rides the water slide and must find the exit amid all the twists and turns.
  • Doomsday Bart: The Springfield'southward Nuclear Power Found has suffered a meltdown and Springfield has become an apocalyptic wasteland, Bart must race dwelling in his bike avoiding dangers.
  • Pig Bart: Bart is a hog who must escape from Krusty's Pork Factory.

Virtual Bart provides examples of:

  • Anti-Frustration Features: The Bonus Space at the superlative of the cycle rotates between an extra life and loss of a life, but will always be an extra life if Bart has none left.
  • Archer Archetype: In Dino Bart, Lisa fires arrows at Bart.
  • Ballistic Bone: In the Dino Bart level, the prehistoric versions of Marge and Maggie toss basic at Bart.
  • Balloonacy: Virtually the finish of the first section of the Baby Bart level, Baby Bart comes across a bunch of balloons, which he tin use to float above the hazards of the fence.
  • Bonus Space: The seventh space at the superlative of the roulette alternates between a corn dog and a skull and crossbones. If Bart lands on a corn dog, he will go an extra take chances, and if he is on his last chance, the acme space will remain at a corn domestic dog. If he has iv chances, still, the elevation space will remain at a skull and crossbones.
  • Carry a Large Stick: In the Dino Bart level, the caveman versions of Homer and Krusty carry clubs.
  • Corrupt Corporate Executive: The three Executives of Krusty Corp who concur the residue of the pigs captive at the end of Pig Bart.
  • Drop the Hammer: One clown mook type in Pig Bart wields a large mallet that both deals a lot of damage and stuns Bart.
  • Dual Dominate:
    • Homer and Moe'southward boss battle at the end the of Dino Bart level.
    • The 3 executives fought at the end of Squealer Bart.
  • Egging: The 2nd half of the Class Flick level has Bart throw eggs at his classmates.
  • Eternal Engine: The entirety of the Squealer Bart level takes place in Krusty's Pork Factory, where Bart has to relieve the other pigs from being turned into ham.
  • Everything Trying to Kill You: In the Babe Bart level, birds, squirrels, bouncing balls, flying freezebes, cats, and angry dogs want a piece of babe Bart.
  • Expressive Health Bar: Bart has a health meter which besides depicts his relative status. At full health, he seems confident. As wellness drains, he begins to wait sickly, and when he dies he becomes a skeleton. This health meter was also shared for Bart's Nightmare.
  • Gameplay Roulette: A literal instance; the stages are randomly selected by virtue of Bart existence strapped to a bike.
  • Goomba Stomp: Dino Bart and Pig Bart can practise this to enemies, in the latter it's the only way to eliminate them.
  • Hailfire Peaks:
    • Dino Bart has a section inside a volcano and a frozen river as the last 1.
    • Pig Bart, similarly has a section within a freezer and another inside a furnace.
    • Baby Bart has tree swinging all over the neighborhood, so a baby carrier cart department, and finally a circus.
  • Aid, I'thou Stuck!: If yous go downwards the wrong paths of the Mt. Splashmore level the first ii times, Homer will get stuck in the wrong path, preventing Bart from losing a life or having to first the level from the outset. The third time, Bart is on his own.
  • Here We Go Again!: In the ending, Bart exits the car and leaves the identify, but side by side in line is Homer, who is and then strapped into it.
  • Homo Cannonball: The Babe Bart level ends with Baby Bart landing in a cannon at the circus, which fires him into the ice cream truck he has been pursuing.
  • Human Popsicle: In the ending of Dino Bart, it shows caveman Homer encased on a cake of ice and on brandish in a museum.
  • It's a Wonderful Failure: Failing any of the VR scenarios (with the exception of Baby Bart) shows a cutscene of the consequences:
    • Using upward all of Bart'southward ammo in Course Movie results in him wearing his Sunday conform in the picture and looking unhappy.
      • Alternatively, if you lot accidentally hit any schoolhouse facility, Bart volition look extremely nervous as his teacher and master give him some very nasty scowls in the picture.
    • In Dino Bart, it shows a paleonthologist finding Bart's fossilized remains.
    • Mt. Splashmore can stop with Bart plunging into a gorge, getting eaten past a lion or slamming into a brick wall with Krusty's face on information technology.
    • Squealer Bart, shows Homer eating a box of corndogs, one which has Bart's face up, Homer looks at it for a moment so shrugs and eats information technology anyway.
    • In Doomsday Bart, Bart has his artillery stretched by Jimbo's gang.
    • Running out of lives results in Bart beingness booted out of the VR auto and becoming ill as Nelson laughs. Cue Game Over.
  • Improvised Parachute: In the Baby Bart level, Infant Bart can use his diaper equally a parachute to slowly descend.
  • Kill Information technology with Water ice:
    • A clown mook type conveying a liquid nitrogen tank volition try to freeze Bart in the freezer section of Hog Bart.
    • Dino Bart defeats Homer and Moe past knocking them downwards into a frozen river.
  • Lead the Target: In the Form Picture scenario, the histrion must summate the distance for the throw and account for the movement of Bart's classmates. In the second stage the characters now move diagonally which adds difficulty.
  • Mighty Roar: Dino Bart can roar and eliminate all enemies on screen.
  • Monster Clown: Clowns human action every bit enemies in the Pig Bart scenario.
  • Multiple Endings: The Grade Motion-picture show level has different pictures depending on how many students you striking, or if y'all striking an adult. On the SNES version, if you manage to hitting all the students and Skinner while he'due south crouching, Bart moons the camera.
  • Mythology Gag:
    • The Baby Bart level is based on the flashback scenes in "Lisa's Start Word". The ice cream truck that Baby Bart pursues and lands in at the finish of the level is "Native American Ice Cream (Formerly Big Chief Crazy Cone)" from "Itchy and Scratchy: The Film".
    • The Class Picture level is based on a gag in "Duffless" where Bart tosses Lisa'southward giant love apple at Principal Skinner as he crouches down to tie his shoe, Skinner fifty-fifty makes the same pose during the level. While you lot must avert hit the adults, hit Skinner while in this pose rewards the player with boosted ammo.
    • The Mt. Splashmore level is based on "Castor With Greatness", taking place in the H2Whoa! water slide and having Homer get stuck in the incorrect paths the outset 2 times. The bad endings (meet It's a Wonderful Failure) are also a reference from "Bart the Daredevil".
    • Doomsday Bart is based on the Treehouse of Horror VIII segment "The Homega Homo".
  • Nintendo Hard: The leap to 16-bit didn't end the tradition of extremely tough Bart based Simpsons games. While the dissimilar game play styles for each level are unique, they are selected at random, there are no saves or passwords and yous can lose a life by complete random run a risk when Bart is spinning on the wheel. The levels are pretty long likewise and crave lots of trial and error. The controls are more often than not average to bad (especially the Picture Mean solar day level) and it's hard to become them downwards unless you lot use exercise mode, which is a nice feature...simply having to play the game in i go, information technology tin be hard to chief all six control schemes at once.
  • Our Founder: In the Hog Bart level, merely before the boxing with the executives guarding the captive pigs, a framed picture of Krusty's head with the words, "OUR FOUNDER" on the plaque of the frame tin can be seen, equally well equally busts of Krusty's head.
  • Power-Upwardly Nutrient: Corn dogs restore lost health.
  • Platform Hell: The circus section in Baby Bart has a lot of jumps including timed jumps on the trapezes, mis-time one jump and Bart will collapse to its doom.
  • Prehistoria: Dino Bart of form. In which Bart is a dinosaur and has to face up other dinosaurs and caveman versions of his family, also as Moe, Barney, Krusty, Smithers and Mr. Burns.
  • Produce Pelting: The get-go half of the Form Picture level has Bart throw tomatoes at his classmates.
  • Racing Minigame:
    • Doomsday Bart, in which Bart must race home in his motorcycle, avoiding many dangers.
    • Baby Bart has a racing section with baby strollers.
  • Schoolhouse Setting Simulation: The Vandal level takes identify outside Springfield Simple Schoolhouse during recess. In this level, Bart hides in the bushes and tosses tomatoes and later eggs at his classmates so that he will look practiced in the schoolhouse photo past comparison. The level ends if Bart hits all of his classmates, runs out of tomatoes or eggs, runs out of time, or hits one of the adults (though he tin hitting Principal Skinner while he is crouching).
  • Skewed Priorities: In Doomsday Bart, the reason Bart is racing domicile is to catch Krusty'southward show on TV.

    Bart: Just in fourth dimension!

    Krusty on TV: Hey surviving kids! Hehehaha!

  • Slide Level: In the Mount Splashmore level, Bart must cull the right paths of the H2Whoa! h2o slide (indicated by the stripes on Groundskeeper Willie's bathing suit) while dodging the other patrons. The first two times Bart goes down the wrong path, he is saved by Homer, who is stuck. If Bart goes downwardly the wrong path a third time, he is either sent back to the beginning of the level or to a path that costs him a life. The level likewise has a fourth dimension limit, but Bart can add together more time to information technology if he collects clock power-ups.
  • Squashed Apartment: This can happen to Bart in the Doomsday Bart level if Otto runs over him with his bus.
  • Stripped to the Bone: At the cease of Doomsday Bart, Bart arrives home and joins the skeletal remains of his family on the Television receiver couch.
  • Tail Slap: Dino Bart tin attack with this.
  • Temper-Ceratops: Triceratops are among the enemies in the Dino Bart level.
  • Timed Mission: Each level has a time limit, but in the Mt. Splashmore level, Bart tin notice clock power-ups to add extra fourth dimension, and in the Doomsday Bart level, passing checkpoints adds extra time.
  • Whammy: The top space on the roulette alternates betwixt a corn dog and a skull and crossbones. If Bart lands on a skull and crossbones, he loses a adventure, and if he is on his last chance, the top space volition remain at a corn domestic dog. If Bart has 4 chances, the meridian space will remain at a skull and crossbones.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheSimpsonsVirtualBart

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